Oasis wanted its fruit mascots, already well known from the brand's advertising, to turn up in the aisle rather than on television. We built the in-store rig: a camera and a depth sensor above a marked-out floor area, feeding a large screen where shoppers saw their own live image with the 3D fruit characters composited into the scene and reacting around them. It travelled across a number of retailers.
The engineering was mostly about making a depth sensor behave in a shop. We specified the capture setup, ruling out daylight and stray light in favour of spots, keeping furniture and barriers out of the sensor's field, and running crowd tests because skeletal tracking degrades badly when a queue forms behind the player. When the activation moved to two stands running side by side, we simulated the camera field of view in 3D to prove the two floors would not appear in each other's frame, and we wrote a small watchdog that holds a full-screen brand image over the desktop while the system boots so nothing technical is ever visible.
We wrote the installation documentation used by the on-site operators and handled setup.